2/22/2006

Oh, what a year (kottke.org)

Total bummer. I guess he did the math but did he do enough to make it bigger? Better? I read the site everyday and I'm not sure anything ever changed - and maybe for Jason that's why he ended it. In his mind new pursuits - new dreams were the things to do and not making the realized dream of kottke.org just another year upon year of blogging. Whatever the real reasons - it will be interesting to see what happens after the burden of kottke.org is gone.

Oh, what a year (kottke.org): "I'm not going to be asking for contributions again. Part of it has to do with the reasons outlined at the bottom of this post. I haven't grown traffic enough or developed a sufficient cult of personality to make the subscription model a sustainable one for kottke.org...those things just aren't interesting to me."

2/19/2006

Get Dungeons & Dragons Online

For the past 5 months I've been working at Turbine on Dungeons & Dragons Online. It was an amazing experience and one that I've always wanted to have - work on video games everday - all day and get paid to do it. I was brought on to redo most of the user interface after the product went alpha - from Character Generation to the entire hud, social, chat, short cut bars, and just about anything you see in the game UI was redone after September by myself and about 7+ other people dedicated to making the game UI the best it could be at launch. It was a lot of long hours, a lot of fun, and I'm really proud to say the game will ship in about two weeks. If you want to play something truly different in an MMO - then check out Dungeons & Dragons Online.